CoD: Warzone And MW2 Patch Notes Address Problematic Gaia Skin And OP Lockwood 300


The latest update has arrived to Call of Duty: Modern Warfare 2 and Warzone. The October 11 patch notes include some weapon balancing for Warzone and adjustments to Season 6's most frustrating operator skin.

Season 6 includes a battle pass mostly themed around characters from the Spawn universe, but there's also a Gaia operator skin with a Groot-like appearance. The tree character is a dark wood with quite a bit of transparency around the torso and legs that has caused some major visibility issues. Thankfully, the patch notes mention "improved visibility compensation" and the addition of visual effects to the base skin to reflect the same level of visibility as the BlackCell variant of Gaia.

Several weapons receive adjustments that only affect Warzone. The ISO 9mm submachine gun and the TR-76 Geist assault rifle have been dominant forces in the battle royale ever since their introduction in Season 6, but both guns were nerfed in the update. The ISO 9mm now deals less damage, and the TR-76 Geist has a decrease to damage as well as the neck damage and the upper torso damage multipliers.

And most importantly, the overpowered Lockwood 300 is also nerfed. The shotgun should no longer be a one-shot sniper, as the new Maelstrom Dual Trigger is adjusted to deal less close-range damage and have a shorter close-to-mid damage range.

The update also includes a few small fixes, including a DMZ issue that prevented players from changing/customizing their operators when using a controller and a skill rating exploit was patched in Warzone Ranked Play.

The full list of weapon balancing and patch notes can be found below, as shared by Activision.

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  • Gaia (Operator Nova Skin)
    • Added VFX to base skin that reflects the same level of visibility as BlackCell skin
    • Improved visibility compensation


  • Fixed an issue that could kick Players back to the main menu when viewing some Finishing Moves selections
  • Fixed an issue that could display incorrect unlock criteria for some Finishing Moves
  • Fixed an issue where a random Spawn skin could be equipped in the Operators tab after the Player selects one of the Spawn skins in the Showcase tab
  • Fixed an issue where selected Operator Finishing Moves could become reset



The following weapon balance changes are only reflected in Warzone.

Weapon Balancing

» Assault Rifles «

  • Kastov 545
    • Mid Damage increased
  • Kastov 762
    • Close Damage Range decreased
    • Mid Damage decreased
    • Neck Damage Multiplier increased
    • Upper Torso Damage Multiplier increased
  • Kastov-74u
    • Close Damage Range increased
    • Close-mid Damage Range increased
  • Lachmann-556
    • Close Damage increased
    • Close-mid Damage increased
    • Head Damage Multiplier decreased
    • Neck Damage Multiplier increased
    • Upper Torso Damage Multiplier increased
  • M13B
    • Close Damage Range decreased
  • TR-76 Geist
    • Close Damage decreased
    • Neck Damage Multiplier decreased
    • Upper Torso Damage Multiplier decreased

» Submachine Guns «

  • ISO 9mm
    • Far Damage decreased
  • Lachmann Sub
    • Close Damage decreased
    • Head Damage Multiplier increased
    • Neck Damage Multiplier increased
  • Lachmann Shroud
    • Burst-fire Neck Damage Multiplier decreased
    • Burst-fire Upper Torso Damage Multiplier decreased
  • Minibak
    • Close-mid Damage Range increased
  • MX9
    • Close-mid Damage increased
    • Close-mid Damage Range decreased
    • Neck Damage Multiplier increased


  • Lockwood 300
    • Maelstrom Dual Trigger
      • Close Damage Range decreased
      • Close-mid Damage Range decreased


  • Closed a SR exploit (Alt+F4).
    • We'll continue to monitor Warzone Ranked Play to maintain integrity and stability.


  • Fixed an issue that could prevent Players from changing/customizing Operators in DMZ when using a controller
  • Fixed an issue where equipping a new Finishing Move does not replace a previously equipped Finishing Move in DMZ